DundraCon
February 21st, 2008OK, it’s too big a subject for just one post, but here’s the highlights…
Last weekend, I attended my second DundraCon, held in San Ramon on presidents day weekend every year. Gaming starts at friday at 4pm (or earlier if you bring board games), and I got up from my last game table at 5 pm on Monday. Fantastic!
The Options:
So first, lets talk about variety - the con had Larps, RPGs, Board games, and minis games (although way less minis games than Kubla Con, which is coming up on Memorial day weekend. There are a bunch of scheduled board games, but also a massive open board game room, and an even bigger open gaming room used mostly for RPGs and TCGs. There was a dealer room, a game trading bazaar type thing, martial arts demos, and seminars that discussed things like the state of the gaming industry, character creation, world creation, etc. It’s interesting to compare DundraCon and KublaCon because there are some interesting differences. KublaCon always has more White Wolf Games, although there was a solid representation at DundraCon this year. DundraCon always has more Cthulu. I don’t actually pay much attention to the DnD schedule, so I couldn’t tlle you about that. I play enough DnD at home, I do different games at cons.
My Schedule:
So here’s what I played…. Friday night, I didn’t get into any RPGs, so I tried (halfheartedly) to crash something, but failed. So, I headed over to the open gaming room and played a lovely little round of Power Grid - an excellent game in which you’re trying to be the first to build and power the required number of cities. I lost. As always. I’m usually good at these things, but power grid is a game I have yet to win. I went to bed early, having gotten into an 8 am game on Saturday.
Saturday I played an internet published game system called Brutal. One of the fellow players (my hero) brought a gallon of peets coffee to share. That definitely helped the game! The system is crazy - character options include playing insects. There are many many races to choose from - everything from your standard elves and dwarves to these weird attack beetles and warrior flies. It’s an insane game, not built for great roll playing (how do you play the fly?) and the game I played in wasn’t run for great roll playing (start by choosing 4 characters, play them all, and hope you still have someone alive to see the end game). I was a little leary at first, as the plot for the day centered around bashing in doors, and fighting what was behind them. It was, however, an exercise in the idea that anything’s fun if the people around the table are having fun. The game was basically one massive fight, we played from 8 am to 4 pm, and by the end, the characters were all fighting in one massive group, the players were having fun with each other, and with the dice rolling mechanic, and with overcoming these seemingly impossible monsters with our odd characters. And in a plot less, roll play less, hackfest…. I think we all had fun in spite of the system/plot issues.
After finding some dinner, I played a few board games. I didn’t get into my saturday night rpgs, but my friend Sam hooked me up with some people he knew who were playing a Dogs in the Vineyard game. It’s an indie roll playing system that I’ve wanted to try for years, and I loved it. We spent more than an hour creating characters (4 players). The system has many different ways in which character creation stimulates roll play, and we were already in character before the game even started. When we started the scenario, we quickly got into an intricately plotted, highly developed problem solving situation, in which we needed to talk to the right people at the right times, and ask the right questions. I always enjoy games in which the problems are solved by roll playing rather than by dice. It ended in a character confab, in which, having figured out what was going on, who was doing what and why… we had to come up with how the situation needed to be fixed. Heavy roll play, both inter character and with NPCs, a complex and excellent conflict resolution mechanic with lots of dice, and the several rounds - the winner getting to narrate the resolution of each round. This is a game for scenery chewers, problem solvers, teamwork, and those that take the time to talk - in character - with everyone. I loved it. Best game of the con for me. It ended sometime after 2 am.
Sunday morning, I got into a story board game run by one of the always to be sought out Good Omens GMs. It was a pulp hero game, in which the party made a series of very bad choices, but ended up saving the city (for now), and surprisingly, capturing the evil mastermind…. another fun game, I’m pretty sure there were large chunks of plot that we missed, but there were some fun players around the table, and the GM let us roll with whatever we wanted to do. I know from experience that it’s sometimes challenging to let the players mess up badly without showing at least some reaction, if not dropping some free clues around.
Sunday night - my regular Sunday Night Drow Wars crew came up to the con so that I could run their game. We managed a great session in spite of the VERY loud environment of the open gaming room.
Monday morning I spent a much needed hour by myself, having breakfast in the hotel’s restaurant… and went straight to the board game room, and played until it was time to go home. There were many games on that table, and I had a great time.
More Later.
jill